tag:blogger.com,1999:blog-903373590534159439.post9197049813079135570..comments2023-09-07T06:38:55.913-07:00Comments on That Which are Libraries, Make Us Stronger.: Blog Post #3-My Interview with Jaap and Erik, and Library Gaming.mkhunhttp://www.blogger.com/profile/00442955086797013807noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-903373590534159439.post-78126620034027870372007-02-17T14:40:00.000-08:002007-02-17T14:40:00.000-08:00If we are able to appeal to younger students by br...If we are able to appeal to younger students by bringing them into the library because we offer games, it is a good idea and definitely something to investigate. Once they are in the library they might find other interests that will help them with studies and current events.Maryhttps://www.blogger.com/profile/08714960931814585498noreply@blogger.comtag:blogger.com,1999:blog-903373590534159439.post-68665755540963830132007-02-16T09:27:00.000-08:002007-02-16T09:27:00.000-08:00Hello, As a gamer and a librarian and one of the w...Hello, <BR/><BR/>As a gamer and a librarian and one of the writers on the Bibliogaming blog you mention, I feel that there are really two major paths that gaming in libraries tends to take: 1) Social interaction / circulation of popular items; 2)Educaitonal /learning.<BR/><BR/>I feel that there is value and a place for both. Gaming nights are great for social interaction and introducing patrons to the other materials and services at a library. Jenny's Levine's ALA Tech Source report "Gaming and Libraries" talks about games in this fashion and also makes the point that there is literacy value in having games in a library's collection.<BR/><BR/>This enters into the second point, that games, by there very nature, teach. Researches like James Paul Gee, Marc Prensky and others push that a lot can be learned from games and using games in education. Last fall, the Federal of American Scientists realized a report advocating the increase of gaming in education. <BR/><BR/>As a teaching librarian, my interests are in using games and game strategies in classes. I'm writing about it on my blog:<BR/>http:researchquest.blogspot.com<BR/>Please feel free to check it out for examples of how people are using games to teach. <BR/><BR/>Games have value for patrons and for libraries, and as an academic librarian there are a lot of parallels to gaming & information literacy.<BR/><BR/>PaulPaulhttps://www.blogger.com/profile/04892755721307156990noreply@blogger.comtag:blogger.com,1999:blog-903373590534159439.post-82747932837686819872007-02-14T09:30:00.000-08:002007-02-14T09:30:00.000-08:00I believe libraries should be open to the gaming i...I believe libraries should be open to the gaming industry, even if it just to draw people to the library. Many older children and young adults don't feel it is necessary to go to the library for any reason. If more libraries offered things that this age group was interested in, such as gaming groups, gaming magazines, actual games to check out, maybe the teens would also realize what other great services the library offers.mehttps://www.blogger.com/profile/17149833987209123408noreply@blogger.com